Centre plot should be on proper land mass (not the biggest (unless there are no oceans), not on too small of an island), and surrounded by grassland and plains with no more than two hills nearby. Centre tile should be in the water or on the coast, surrounding tiles should have at least 3 coastal tiles, jungle and hills, but should not have desert, too many mountains or plains. Check for the Rock of Gibraltar eligibility.“This site is inland, in desert or tundra with no grass around, and does not have too many hills and mountains, so it's good.” “This site is inland, has hills or mountains, not too many tundra or desert, and not too many mountains, so it's good.” “If a candidate plot passes all such checks, we will move on to checking it against specific needs for each particular NW.” Check for collision with civ start location, rivers and lakes, snow and ice.There are several functions which the script goes through to determine if plot is eligible to be a natural wonder, and if so, what wonder it then would be (quoted are comments from the script itself): Each leaf represents a specialization of the branch tech's theme, unlocking specific items (buildings, units, wonders, actions) that relate to that specialization. Leaves are clustered in groups around a branch tech and connect exclusively to that branch. Leaf Techs Leaf techs cost significantly more science to research and are much more specific in scope than branch techs, but occur in much greater quantities. Intentionally conceptual and general, branch techs do not themselves provide many advantages to the player, but instead lead to leaf techs that carry most of the catalog of new units, buildings, wonders, and such in the web. They are heavily themed around the technology threads and guide the player through the web to find those advantages that they are most interested in acquiring. In the upper left of the Main Map screen it displays the technology you've just finished learning (it shows 'Habitation' the first time it appears).īranch Techs Branch Techs form the backbone of the web. An icon will also appear in the action list above that message. You will now need to pick a new technology to research and the 'Choose Research' message appears on the screen. When you complete acquiring a new technology, a message screen will open announcing that fact. Social Dynamics (Human Idealism, Human Conservation, Euthenics).Bioengineering (Industrial Ecology, Biometallurgy).Nanotechnology (Tactical Lev, Nanorobotics).Astrodynamics (Orbital Automation, Dark Networks).Hypercomputing (Hyperconductors, Neural Uploading).Planetary Engineering (Geoscaping, Seismic Induction).Artificial Evolution (Alien Evolution, Alien Materials).Mechatronics (Mobile Lev, Ballistic Lev.Artificial Intelligence (Synthetic Thought, Swarm Intelligence).Terraforming (Biospheres, Climate Control).Bionics (Servomachinery, Tissue Engineering).Robotics (Tactical Robotics, Swarm Robotics).Computing (Autonomous Systems, Transendental Math.Alien Science (Alien Adaptation, Alien Ecology).Engineering (Power Systems, Defense Grid).Genetics (Alien Lifeforms, Genetic Mapping).Habitation (Pioneering, Planetary Survey).Click a link below to immediately jump to the corresponding part on this page.
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